#include "bulletrigidbody.h"
#include <iostream>

BulletRigidBody::BulletRigidBody(const btRigidBodyConstructionInfo& constructionInfo)
    : btRigidBody(constructionInfo)
{
    //std::cout << "BulletRigidBody constructor " << std::endl;
}

BulletRigidBody::BulletRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia)
    : btRigidBody(mass,motionState,collisionShape,localInertia)
{

}

void BulletRigidBody::integrateVelocities(btScalar step)
{
    btRigidBody::integrateVelocities(step);
    //std::cout << "Integrate velocities " << step << std::endl;
}

void BulletRigidBody::proceedToTransform(const btTransform &newTrans)
{
    btRigidBody::proceedToTransform(newTrans);
    //std::cout << "proceedToTransform " << std::endl;
}

void BulletRigidBody::applyForce(const btVector3 &force, const btVector3 &rel_pos)
{
    btRigidBody::applyForce(force,rel_pos);
    //std::cout << "applyCentralForce " << std::endl;
}
